本文共 4024 字,大约阅读时间需要 13 分钟。
方法一:
class Win32 { [StructLayout(LayoutKind.Sequential)] public struct POINT { public int X; public int Y; public POINT(int x, int y) { this.X = x; this.Y = y; } } [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern bool GetCursorPos(out POINT pt); } ////// MainWindow.xaml 的交互逻辑 /// public partial class MainWindow : Window { int x, y; DispatcherTimer timer = new DispatcherTimer(); public MainWindow() { InitializeComponent(); setButtonStyle(); timer.Tick += new EventHandler(timer_Tick); timer.Interval = new TimeSpan(0, 0, 10); //10秒后开始运行 } void timer_Tick(object sender, EventArgs e) { Win32.POINT pi = new Win32.POINT(); Win32.GetCursorPos(out pi); int _x = pi.X; int _y = pi.Y; if ((x + 4 == _x) && (y + 3 == _y)) { timer.IsEnabled = false; if (MessageBoxResult.Yes == MessageBox.Show("确定退出吗?", "友情提示", MessageBoxButton.YesNo)) { this.Close(); } } } //鼠标左键按下时 private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { //鼠标按下时获取当前鼠标坐标 x = (int)(Mouse.GetPosition(e.Source as FrameworkElement).X); y = (int)(Mouse.GetPosition(e.Source as FrameworkElement).Y); timer.IsEnabled = true; } //鼠标右键按下时 private void Window_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { x = -1; y = -1; timer.IsEnabled = false; } }
方法二:
////// MainWindow.xaml 的交互逻辑 /// public partial class MainWindow : Window { int x, y; DispatcherTimer timer = new DispatcherTimer(); DispatcherTimer timer2 = new DispatcherTimer(); DateTime start; public MainWindow() { InitializeComponent(); setButtonStyle(); timer.Tick += new EventHandler(timer_Tick); timer.Interval = new TimeSpan(0, 0, 1); timer.Start(); timer2.Tick += new EventHandler(timer2_Tick); timer2.Interval = new TimeSpan(0, 0, 2); timer2.Start(); } void timer_Tick(object sender, EventArgs e) { timer.Stop(); x = (int)(Mouse.GetPosition(this).X); y = (int)(Mouse.GetPosition(this).Y); } bool ff = true; void timer2_Tick(object sender, EventArgs e) { int _x = (int)(Mouse.GetPosition(this).X); int _y = (int)(Mouse.GetPosition(this).Y); if ((x == _x) && (y == _y) && ff) { start = DateTime.Now; ff = false; } if (x != _x || y != _y) { x = _x; y = _y; start = DateTime.Now; ff = true; } TimeSpan ts = DateTime.Now.Subtract(start); //鼠标或键盘误动作3分钟后开始播放视频 if (ts.Minutes >= 3) { //MessageBox.Show("x:" + x.ToString() + ";y:" + y.ToString() + "\n _x:" + _x.ToString() + ";_y=" + _y.ToString()+"\n"+ff.ToString().ToString() + " " + ts.Hours.ToString() + " " + ts.Minutes.ToString() + " " + ts.Seconds.ToString()); //关闭所有子窗体 WindowCollection windows = Application.Current.Windows; foreach(Window window in windows) { string title = window.Title; if(title != "MainWindow") { window.Close(); } } } } }